how to get camel divisions hoi4. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. how to get camel divisions hoi4

 
 As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimalhow to get camel divisions hoi4  ago

after NSB and in single player, you can pretty much copy historical division designs and get good results. 1. let's go. Tanks are not as expensive as you may think. ago. You can still request their divisions manually though. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. 30-39widths are all terrible. Edit all infantry division templates to 7-inf 14 width divisions, and all tank divisions to 18 width pure light tanks. In combat, this stat gives the number of attacks the unit can make against a. 41,42,44 are great division widths, as well as 18,21,23,27. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. Organisation is super important, the more organisation a division has, the longer it can stay fighting. ago. Small divisions attacking large divisions. This thread is archived. 1 Hardness 1. There's two more benefits to sweeten the deal: 1. Units that are garrisoned can have an army size of 72. Hoofin’ It achievement. btn. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Island nations you have exiled divisions in can be tricky to get out. ago. FrostyBeaver. Bop right icon. Also, tanks for hardness and breakthrough. 6~ or 16, but they are less universal compared to factors of 40. A Workshop Item for Hearts of Iron IV. 10 width also works if you need something cheap for like guarding the coast. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. You can fit more of them in a single battle, and thus they force the enemy divisions to distribute their fire, causing them to last longer. I think because the garrison units were foot infantry, not mobile infantry, the game disbanded all the division manpower EXCEPT for the engineers - and same as any unit which suffers sudden catastrophic loses, the experience level of the divisions went through the roof. Well put together: Our guide to Hearts of Iron 4 division templates You can rid of the African irregular units by winning the war and a decision should become available to remove them in the "dealing with the colonies" section or whatever it's called. New comments cannot be posted and votes cannot be cast. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. The SS believes that there are many in Denmark who would gladly pick up arms and fight by our side against the threat of global bolshevism. 1. Make sure you absorb them into your territory. Invaded yugo n stuff, but 20w just has 0 stats so I added some arty and some t o n k. Legend: desert = "red background with ⛭". 13 10-Width Infantry: Cheap And Cheerful. e. I do however do some good achievement hunting. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. 10. Ergo, 4 divisions can fight effectively from one province to another. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. Just to get a perspective: In WW2 the US fielded 6 marine divisions and 5 airborne divisions. . Chicago and Washington have fallen. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Certain mods attempt to correct this by various methods. Airwing carrier icon. To be safe I made. I heard when you annex a country you get their division templates. ago Camels are not good offensive units. I was just wondering how many divisions do players normally have in the queue at any one time for a country that has practically unlimited manpower and infantry equipment. This is one of my hoi4 tutorials that covers the army part of the game, and will soon do more hoi4 guides and tutorials for the intelligence, navy and air force, as well as obviously more hoi4 army guides. 1. Select to Train that division and then Shift + Click on the Add Unit. Camel divisions in HOI4? Just how OP are they? Check out the full video here: • So They Gave EGYP. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. 25% of British POWs captured by Japan died. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. My advice would be to focus on getting about six to eight heavy-hitting armored divisions (good medium tanks. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. Showing 1 - 1 of 1 comments. • 1 yr. 66. These are ust suggestions of course. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. (the cavalry thing is a joke) There are no specialist units for the desert but tanks are excellent in the desert. Breakthrough with heavy artillery, and exploit the gaps with motorized. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. 1. Camel divisions. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. Then, all 55 divisions just disappear. However, Companies can be mixed in freely. Find your nearest beduin tribe and barter with them. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. C. Soviet Union Guide - Defense in Depth. if you get 5 xp, start replacing the infantry battalion to artillery battalion on your duplicate division you made at the very. Hearts of Iron IV has 190 different achievements, all using the Steam achievements mechanics. A 6/1 division (6 infantry / 1 artillery) has 6x2 + 1x3 = 12+3 = 15. As Lawgun said, do it as Great Britain with path of "king's party". Point #2: Scale cost changes to divisions so the AI can't spam them. A Workshop Item for Hearts of Iron IV. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). 11 2 2 comments [deleted] • 2 yr. B. Add on engineers as support. Divisions are trapped. Some modifiers can help further, but with some research in the GBP doctrine all should go well. You get events to release 4 puppets and can raise colloboration or release for the others. My ~35 division army got split into me having 11 troops with 75% support while they got 24 divisions. BTW you should say in your post what division attachments to use. r/hoi4. Idkpinepple. Losing a couple of weeks of data is not the end of the world. How am I supposed to get/use camelry as a country that’s not turkey, same goes with the bike units. Or 12-6 inf/art with engineers - Heavy Infantry. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options": Camels and medium Tanks. We then multiply 300 by 1 and get 300 (obviously). 4 organization, which is too low for a tank division. You can build an infantry division to 20 width, add the. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. You might need to wait. The basic infantry division is 7-2 and 14-4. If we compare it to this hoi4 marine division they are pretty much the same. You have 2 strategies to win. They will be murdered by tank destroyers. 12. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. 2x Tank Hunter. You have to have Battle for the Bosphorus. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. Only achiveable through focus, and by the time you reach there it's past time for them to shine. yes. By using these templates you will be dominate on the battlefield in Hearts of. #3. Well this mod fixes that issue by making all. 1943 tech -> SuperHeavy tank with this design and this division. How to train a division? I remember a way to train already deployed troops to increase their rank but I can't find it because I'm dumb. You always wanna keep producing divisions as a major country. Terrain map. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. Cons of large divisions - Very low ORG per combat width. Combat width is an unideal number. On a successful roll, they join the battle; on a fail, they stay in reserves. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. But we can omit dividing it by 25 simply because it won't affect which. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. Mobile division. Key Unit Types. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. You're still at war. Almost all my divisions are stuck in an inland territory : r/hoi4. 6 (By Blood Alone) Not Ironman Compatible. • 6 mo. You should very rarely use battle order execution, maybe for when you are just sweeping the leftover forces. Or 12-6 inf/art with engineers - Heavy Infantry. Adds a decision for everyone to get the (formerly) Japan-exclusive Bicycle-Unit. If you click the army button in the upper right corner there is some info on how to check how much manpower you already have deployed. Building templates such that an even amount of templates can fit into the combat means that you are making. However, the stacking limit is 8, plus 4 per flanking direction. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. A division on reserve status uses just as much manpower and just as much equipment as a regular division. 20ws are more defensive. C. Darth-_charbot • 2 yr. My usual strategy against AI stacking is to concentrate a good amount (around 20 usually do) of strong armoured/motorised division to attack a single province then keep rotating troops in and out until breakthrough and encirclement, takes a lot of micromanagement but it usually do the job. Aka modern space marine for 1. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. It uses exactly the same amount of manpower and equipment. Right-click on the enemy province where you want your troops to land. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. Note that a division with only 1 battalion in it counts as much. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage. They're all mobile, but it's true that some divisions can be counted in multiple ways. Make smaller divisions and don't have too many in the same area. It is possible to see the achievements sorted by the percentage of users that. If you don't want a lot of microcontrol then add more artillery. Does Turkey not get them? I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. Soft Bombers. I still don't really understand supply. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. They're all mobile, but it's true that some divisions can be counted in multiple ways. Large divisions attacking small divisions. However, that means we'll never have camel divisions. #1. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. Fond a spot where this happens and rotate them maximum effectiveness. 1. After a bit of messing around i think it's only avaible by default to a selection of nation and releasable. Mods have sought to remedy this in various ways, beginning I think with Chondrite. ago. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Land warfare. Normally my Divisions manage to go through Russia pretty well, I take losses but I still get them to the point of their revolution. 3. Also if a division has a locked composition, then its also not possible to delete. - Darkrenown No, cats. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). Camels are not good offensive units. I built a bunch of 10 width divisions with no frills to plug my line. 1 Division template 1. The game should automatically equip your units with the most up to date tank design. Or play as japan. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. Don't call Germany into war though, you don't want to share warscore. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. Your template for example is supposed to be an offensive division. g. 9/1 Camel with Motorised Artillery might actually work. You could form a division with them and make a fall back line. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. Conquer the US. 2. g. Motorized; 9 Motorized infantry, 1 motorized artillery or rocket SC; Recon, eng, signal, maint. Do the 9 infrantry and 4 artillery. At their simplest, tank divisions are just a mix of tank and mobile battalions. r/hoi4. The AI will not take the decision. HoI4 uses tokens called "divisions" moving over fields called "states". M3guminWaifu • 3. There are many ways to get army experience, and one of the ways to get army experience is to endlessly train your army. So with 24 of these divisions you'd have 240. 4 Armored Templates 1. • 5 yr. Some people swear by a 40 width layout of 14inf/4art. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. You will also take less losses, but this is mostly due to having lower org. If you didn't know, the 7-2 design was META because of the width of the division, which was 20. 1. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. open. Try copying a template then editing it. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. Franc. It depends on your Decryption tech level and their encryption tech level or better said the difference. I think the Dutch are the most optimal one since it is quite easy to take over Belgium and Luxembourg after going Fascist and then if you struggle with France get Germany to help you. CAS damage is still very influential over the outcomes of battle. Per page: 15 30 50. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. Stick these guys wherever you are likely to see naval invasions or paratroopers. I recommend 48 40 width mediums even if you need to cut the budget on air. At the cost of the changed divisions losing experience. divisions get attrition when doing anything. 10 and get 10. ago. Templates are the layouts of your troops. Support divisions do not count. they all give XP towards cavalry leader, but only cavalry and camelry. first is the og schiefflen plan. 40 width camel divisions. 3. Yes, it does. Exactly. The more attacks the enemy has, the more. 4. ago. Asvaldir • 3 yr. Einstein2004113. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. A 30 Width Tank Template. This thread is archived. Franc guaranteed one nation, I think Yemen, but didn't have a faction. Use them just like regular infantry except in the desert. You can stack more 20 width divisions in a province, but 40 width are stronger. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". And if you still need more, air sup and CAS. However, upon releasing them I scrolled through all their division templates and couldn't find any. engineer support. Convert all other divisions to the infantry template and leave them. Reply m1neslayer • General of the Army • Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. Left-click on the province where you want your troops to leave from. Eokokok • 1 day ago. Then, you can recruit SS units in your decisions tab. sum (divParams [:, 2])*np. If they don't have them they get attrition and their Organization drops. Zeel26 • 1 yr. Don't worry. HOI4 has generic units, which more or less are modelled after Western style units. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. Activate the execution of the plan. playing as russia in kaiserredux invading germany, whenever i move or use my divisions to attack they get attrition sometimes they get attrition even if it says "0% attrition", sometimes they have 120% attrition, so whenever i attack only one division joins the battle, its super annoying. Upgrade the new ones when you get enough xp to do so. Note that you don't need to enact a plan to receive its bonus; units will still receive their planning bonus even if commanded and controlled to attack specifically by you (as opposed to the battle plan AI). Got all the HOI4 achievements again. 3. 33% of American POWs captured by Japan died. In addition, do not merely drive back the enemy when you forced them to retreat. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. click on the combat bubble. A 42 Width Tank Template. 2. Are a great way to save manpower. It's called No Division Limit. I would just do 20w with your standard. Yemen was the last country to fall and once it did I got the achievement. This is technically the most efficient for creating factories and much faster. Go to the diplomacy screen for a puppet nation and click "request forces", then slam that slider all the way to the right. Help! : r/hoi4. Breakthrough with heavy artillery, and exploit the gaps with motorized. ”, “Seven-Two”, “Coastal Defense with AA”, “40W Breakthrough” and more meaningful icons like a tower for coastal defense, a fist for suppression divs, etc. When designing a division, you need to first consider the combat. Stat. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. Determined By. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. R5: On top of a general, the new update grant an attack bonus for cav but despite my best efforts i couldn't break the german line in the Dutch region(CAS, naval and air superiority). If I think I want my divisions to be setup a certain way, I should be able to do it. Yet division in HOI 4 are not standardized for 20k manpower. The only things that matter are the ratio of. Marines template. While relatively simple in design, they. You should already have camels unlocked as Britain from the beginning. Also, up to five support companies can be attached to a division. This works because the equation for division piercing and armor is 0. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. You always wanna keep producing divisions as a major country. Does anyone have some recommendations for units that can break through lines that aren’t tanks. This is where the whole "10 v 1" thing comes into play. This habit also spreads to. (Example: your divisions containing 4 infantry battalions with an engineer company will. ago. The best I've been able to do is playing the spreadsheets game. This achievement, I. Thanks. 380K subscribers in the hoi4 community. Instead giving a bunch of infantry some AT will be much better. V)" (for special purpose) was added. It's a major mechanic of the divisions. 05 = 1. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. Infantry and motorised divisions: 10x Infantry or. Five armies can be led by a Field. When Bulgaria is at war demand Thrace. theres a focus on the ottomans side i forget the name but its on the way leftCamelry divisions/ bike units. No support companies are needed here. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options":Camels and medium Tanks. Select every army in the area and Ctrl+r. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Best. ago. Simply turn fascist and justify on Yemen, Saudi Arabia and Oman and deploy the required amount of camelry, achievement done Reply notquiteaffable Fleet Admiral • Additional comment actions. We’ll get there pretty quickly at this rate. Description. We'll use mediums (which are 90% hardness) for this example. Best. Goal of the Guide. ago. Mobile units move fast in desert territories, and are good choices. By: Legendarymarvin. One reason that division spam is so prominent in HOI4 is that the game's AI is so pathetic -- really, really pathetic -- so that it just churns out one ridiculous, useless template after another, and I believe that unit spam is one way of papering over that flaw. Mod with historical divisions, realistic unit sizes (including "division slice"), accurate relative unit values and recruitable percentages. For example, you can swap medium cannon with a medium howitzer on the medium tank to increase soft attack and to melt infantry divisions faster. And engineers, recon, artillery, hospitals and logistics as support companies. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. The expansion’s been for less than 6 hours and there’s already a mod for that. Join. Point #2: Scale cost changes to divisions so the AI can't spam them. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. The primary drain of manpower and equipment. If the total combat width of units on a tile in battle is higher than that battle's combat width, the excess units can not fight. Beware of Tanks though since they can ruin your day. I did not lose either combat, and I would not have lost all units immediately and at the same time even if I had. For example, you might have 120 infantry divisions and maybe 6 tank divisions. 362K subscribers in the hoi4 community. Most battles fought from one province to another are 80 width. In this titanic struggle of national survival, we must use every asset and every advantage. so I know what’s on the battlefield without a necessity to check templates many times. The first us combat width. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. I try for twelve tank divs min, before war. If you’re a little behind, don’t sweat it. When it runs out of organisation it retreats. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. There were all together 42 SS-divsions, 4 of them had already been disolved during the war, their division number redistributed. Breakthrough icon.